July-August 2011

Unity Creative May-June 2011 features the following content.

• Post Mortem; Hard Rock Racing by Decane

• Beginning C# Part 8 by Shawn McCarthy

• Asset Store Feature - RageSpline

• Article - Adventures Of “BoxGuy”

• Article - uScript Visual Scripting Tool by Detox

Introducing The Game Business Toolbox

• Turning The Entire Bible Into A Video Game -  Article

• Ingredients Of A Story - Article

• Understanding Unity Shaders Part 3

• Android - Using SoundPool Class

• Making Of “Go Chick Go Free”


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