May-June 2010

Our very first issue of “Unity Creative” features the following content.

•Interview with “Zero Point Software” about the game “Interstellar Marines.

•How to get started in the Game Industry/Business - Introducing the “Tornado Twins”.

•“Space Shootout” - Space shooter in development by a small German Team called “Designation41”

•Beginning C# - First part of a series for programming newbies.

•Optimize, Always - Short article about “optimizing” your game models and what to look out for.

•“Collaboration using Unity” - An article about colaboration options.

•“Effective Marketing” - An article about marketing your games. When, what and how to go about it.

•“Unity and Facebook” - Learn what it takes to publish to Facebook using Unity.

•Game Review - Foulplay

•“Introductions” - Article about how to introduce your game. Why go mainstream?

•“Constant Interruptions” - How to deal with interruptions to “your” game.

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